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The Stone Breakers
ArtistGustave Courbet
Year1849
MediumOil on canvas
Dimensions170 cm × 240 cm (65 in × 94 in)
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The Stone Breakers (French: Les Casseurs de pierres) was an 1849 painting by the French painter Gustave Courbet.[1] It was a work of social realism, depicting two peasants, a young man and an old man, breaking rocks.[2][3]

The Stone Breakers was first exhibited at the Paris Salon of 1850. As a work of realism the subject matter addressed a scene of everyday life. This painting was intended to show the wealthy citizens of Paris the hard labor that poor laborers experienced. Courbet did not show the figure's faces, they represent the 'every man' and are not meant to be specific individuals. At the same time the clothing of the figures implies some degree of individuality, the younger man's pants are too short and the older man's vest is striped.

The painting was destroyed during World War II, along with 154 other pictures, when a transport vehicle moving the pictures to the castle of Königstein, near Dresden, was bombed by Allied forces in February 1945.[4]

References[edit]

  1. ^'Gustave Courbet, The Stonebreakers – Smarthistory'. smarthistory.org.
  2. ^'A Movement in a Moment: Realism - Art - Agenda - Phaidon'. Phaidon.
  3. ^'Realism Most Important Art and Artists - TheArtStory'.
  4. ^Masterpieces of Dresden: Picture-Gallery 'New Masters' by Hans Joachim Neidhardt (1994).
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Stone_Breakers&oldid=1016133262'

There is still a bit of time before we depart for the Spire. This has afforded me a little more time to reflect on what has come to pass and what may possibly come to be.

We have removed one major threat to the crew of the Kar by completely removing the curse from both the vampiric axe and the dagger of the lich deity. It began by our report to the Cap’n of the way we had discovered to break the curse. I had thought that convincing him to part with the cursed weapon would be a difficult task, but he was quite eager to be rid of it.

Completely rid of it, as it turned out. From how he spoke, he did not want the curse chasing after anyone ever again. Not just us but any future adventurers that might discover the tomb as well. I was very proud to see him come to such a decision on his own. He is growing into a fine leader.

Losing his wife seemed to have brought about a change in him. Whereas my own loss nearly broke me, his loss seems to have made him stronger. I think he’s begun to realize how much a life is truly worth and this recent loss has strengthened his desire to protect this newfound treasure.

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The First Mate’s dispelling was also quite impressive. The two magical items were of equal attraction to one another, each probably in some strange attempt to absorb the powers of the other. From my vantage point it seemed as though the Drow managed to trick them into throwing themselves at each other, thus weakening their strength before tearing apart the energy that comprised the magics on each.

I was relieved to see the curse removed, but I must admit it seems too easy. If we had to fight that curse once more to finally break it in its entirety, it would not surprise me. It also leaves me with a sense of unease to know that the Cap’n has left said weapons as trophies in his room of the ship, but I can understand his reasoning. He has survived multiple attempts on his life from the curse that resided in the axe and it is truly impressive that he has survived them all.

We then interrogated the member of the Scarlet Brotherhood that we had captured. The captain of the guard was watching us quite carefully as we talked with the captive to make certain that we would not cause any undue harm to him. We had no use for force while the First Mate was around. He used the same spell that had caused me to forfeit my fight against him to cause the agent to talk.

The captive told us that there were many agents in Saltmarsh that have all left in one way or another to report as to what they have seen. Apparently, they have went to the Styes, the same place that Holly’s cousin fled to. However, she is not the one to which they report to. This benefactor of the Brotherhood is called Dorian and he has a face that looks as though it is melting. He resides within a boat that is floating above a bog (possibly through magic?).

I hope we end up going to the Styes to meet this Dorian. After we deal with the Sahuagin threat, we need to make certain that Saltmarsh will remain safe from further attack. I must also admit that I wish to go there to catch Captain Xandros to retrieve the holy symbol that resides in her possession.

We all went our separate ways for a while after the magical interrogation. I saw several of our new Tortle crewmates going about the city and they asked for me to join them, but I decided that the best use of this time would be to go over my notes to determine how to best combat the Sahuagin. The battle ahead will be rough and I need every advantage I can get. I feel like some of the sketches I took of their anatomy might prove useful in scoring direct hits where they are weakest, but only direct combat will show whether that is true or not.

I also went over my old techniques for the battles ahead. It is hard to describe how it works to one without magical skills, but I will try my best to make it easy to understand. As one might keep a set of tools or weapons for various encounters, so too do I keep the energy that fuels my magic. What mages call spells are just different configurations of energy pulled from different sources. To make a comparison, it is like how there are several hundred different forms to use the same sword. I’ve trained my body so that I can reach certain forms or configurations (spells) almost immediately.

Some configurations require constant thought and care to keep their effects active. It can be quite difficult to balance multiple long-lasting configurations so I only train several of these forms for a while before switching them to what I think might be necessary in the future.

As one trains with energy, it becomes easier to mold into configurations and thus one can carry many more styles into combat. However, with my access to the inner planar portal all but gone, it has taken a long time to reacquaint myself with forms that came so easily to me in the past.

I’ve gone back to one of the most faithful configurations a huntsman such as myself can use. I’ve heard it referred to as Hunter’s Mark. My tribe always called it The Hawk’s Focus. It is a configuration of energy that modifies the user’s sight to hyper-focus it on a foe. It makes it much easier to pick out areas of weakness to assault.

I also have regained access to a configuration that I once had in Barovia that is I’ve heard is called Pass Without Trace. It also affects my senses, only in this case it grants me a far greater degree of sensitivity to my surroundings than usual. This allows me to determine where it is best to step and how best to move my body to make as little noise as possible. I can also use this to advise those who I am traveling with where best to move without causing as much ruckus as normal.

The last configuration required some help. My uncle was a healer and druid within my tribe and he would often talk of his mentor who who visited him within his dreams to teach him how to access the energies of nature. I had always believed him, but I must admit I found it hard to understand. That is, until I met the Lizardfolk within my dreams.

He has taught me much within the several months I have known him. He has been traveling with me for as long as I have known the crew of the Kar, but was unable to meet me until I found a measure of peace within my dreams that only The Snout could provide. From there we have talked, discussed, and learned from one another.

I have been using his energy to help bolster the effects of my healing spells and this next configuration that we have developed together goes even further beyond that. I had first created a similar configuration on Barovia, but it was imperfect and its potential to mend was far less than what this new ability can do.

Mince should be thanked, if anyone were to take the credit for this. I have seen him go into a strange trance to summon spirits from within to help heal others. This technique is similar to Mince’s, only I am summoning a single, far more powerful source of healing. It is the spirit that resides within the bones of Vunrus and the First Mate’s original companion.

He is unable to talk in this spiritual form and I am uncertain as to how much of the Lizardfolk’s personality actually resides in the summoned spirit, but his capacity to heal far exceeds anything that I can produce by myself. I wonder if Vunrus and the First Mate will be happy to see him again and know that even beyond the grave he is trying to help them?

I must admit, it is hard to tell with Vunrus. I would have thought he would be very happy to see his people once more, but he has done his best to try to avoid them. He especially seemed to dread seeing one called Siv. Siv was apparently in the same unit that Vunrus once was in and barely escaped with his life when the Sahuagin attacked their outpost. The noticeable limp that he walks with attests to the brutality of the fight.

He seemed very pleased to see Vunrus alive and well, but Vunrus could barely look him in the eye. Perhaps he feels the same shame that I once felt after my people were butchered. If I had been stronger, I could have stopped Fenris and gained a major ally for the Kinslayers against Strahd. Instead, I failed against Fenris, lost my tribe, and gave Kinslayers the name they so justly earned from the blood of my brethren.

Vunrus should not have to bear the guilt that I bear. He and his men were against unrelenting odds and I am certain he tried his best. He still has people that know him and are pleased to see him. I must tell him that he should take advantage of the time he has left with them rather than trying to avoid them. That is something a friend would do, yes?

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Speaking of that, I spoke highly of Vunrus when I met Siv. I said I would respect Vunrus’s wishes in staying away from them, but I saw an opportunity and I could not pass it up. Maybe I’m trying to force something that should not be pushed in an attempt to redeem my previous failures, but I cannot just stand back and watch someone I care about suffer in the same way I did.

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We’ll be departing soon, so I need to go and help prepare the Kar for the battle ahead.

I attempted to apply the warpaint I purchased by myself, but found that I had to ask Holly for help. I am quite glad I did. He did a impressive job with what I asked of him. I went with the black and grays that I acquired from the Black Claw tribe and went for a more skeletal look. It seemed much like some of the warpaint I had seen from the barbarians of Barovia, so it is paying tribute to my time stuck in that hellish place as much as it is to the tribe I hope to someday join.

This is the first war I’ve ever been a part of. All of the battles I’ve been in before were skirmishes or single group affairs rather than something as far-reaching as this. The crew seems to be filled with a nervous energy I’ve hardly seen from them. We’ve weathered necromatic storms and escorting refugees from a demon continent before, but I believe that this is the first major war many of us have been in. I’ve heard a couple of the Tortles excitedly talking about the stories they’ll get from this, but several seem just as nervous as I am. I just hope we’ll all be able to make it out of this alive.

We’ll be approaching soon. I’ve overheard the Cap’n talking with the other captains of the fleet.

Since this is a scouting mission, I’ll make notes floor by floor as we go through them.

Top Floor

[There are detailed floor plans of the first floor. There is an arrow pointing to the rusted and unused armory.]

The distraction worked and allowed us to sneak in quite easily. The Sahuagin have definitely caused some massive changes to Spire compared to what I have heard of it in the past. They have somehow managed to sink the Spire so that the top floor is just above the water line.

Going in during daylight meant that the Sahuagin were less willing to patrol this upper floor, but it also meant that they noticed that the door had been opened from the sunlight streaming in. We ended up having to fight a sizable patrol, but since we were on land the fight was in our favor.

The First Mate can summon larger demons now. It is fairly disturbing to watch whatever he summons tear Sahuagin to pieces, knowing that all it would take is a solid blow to the First Mate to have it tear into us with similar fury as it was unleashing on our foes.

It also meant that there was very little left of the Sahuagin left to study after the fight was over. They definitely have specialized roles in combat, but it will take more battles with them to determine what they are.

The rest of the floor was relatively empty. The Sahuagin breathe underwater, so life above the waves is as dangerous to them as being stuck underwater for an extended period of time would be for a Lizardfolk.

There was a rusted cache of weapons that probably served as an armory to the Lizardfolk before the Sahuagin took over. Either that or it was the boon of several of their raids across the ocean.

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We also found a nearly dead human explorer that had found a hidden alcove away from the infrequent patrols. After a healing-infused berry being forced into his stomach, we plied him for what information he knew about this place.

He and his crew worked for the Trade Princes, who are apparently pirate kings. The humans had brought equipment to explore the watery areas below, but were slain and the equipment scavenged by the Sahuagin. The pirate mentioned that there is also a Colosseum on the bottom floor of the Spire that some of the survivors were taken to.

I am not certain that existed when the Spire was still a Lizarfolk outpost. The human also mentioned that there was a Triton that was forced to fight in the underwater Colosseum. Perhaps this is someone that Vunrus knows? I hope it is a joyful reunion and not a reunion with a corpse.

We instructed the human to wait outside of the doors near the rope bridge and then shut the doors behind him. Hopefully the Sahuagin will be too busy contending with us to notice him and he will be able to escape with us. We might have found a new sailor to take the place of one of the ones that had been slain by the Kuo-Toa.

Naturally Rand had made some noise to the Cap’n about killing the pirate, but I think the Cap’n may not have even noticed. Rand will have his bloodshed soon enough, that I am sure of. We’ve got many battles ahead before this place is clear.

We’ll be going to the next floor down. It’ll be underwater, so I’ll have to rely on my memory for notes from here on out.